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Juvenile Fiction and Mystery
Stories
Our books offer teens and pre-teens the opportunity to use their minds, travel
to other worlds and other realities and be part of exciting adventures.
Diadem: Worlds of Magic Series - Ages 9-12 (9 Books)
Score is a street kid from New York City; Helaine is a
fierce girl-warrior from a medieval planet. And Pixel's a virtual reality
junkie from Calomir. These seemingly ordinary kids have no idea of their
magical talents until an unknown force whisks them far from their homelands.
Their magical journeys take them to strange planets, where the trio must
battle sea monsters, cunning sorcerers, giant insects, carnivorous plants and
skeleton armies. Banding together is their key to survival; but, the
quarrelsome warriors don't always get along. Can they find their way to
friendship before the ultimate battle with the evil Diadem rulers?
L.O.S.T. Series - Ages 12+ (3 Books)
Follow the aventures of seventeen-year-old Brendon as
he is transported to L.O.S.T., a witch village magically disconnected from the
rest of the world. Together with Jazz, Queen of the Witches, they fight evil
forces threatening both their worlds.
The SEER Series - Ages 12+
(5 Books)
After being expelled from school and sent away to live with her
grandmother, Sabine Rose is determined to be a "normal" teenage girl. No one
suspects she is hiding psychic abilities, except her grandma Nona, who also
has the gift. But Sabine can't ignore the images that fill her head. A girl in
danger ... a broken-hearted soul seeking revenge ... urgent warnings from the
spirit of a former classmate ... With help from Opal, her spirit guide, Sabine
solves each mystery that the vision brings, while trying to cope with her
typical teen problems.
The
DragonSpawn Cycle Series - Ages 12+ (4 Books)
Imaginative saga of dragons, magic, and time-defying
lands, a teenage girl is put to the test. Donavah is gifted with extraordinary
maejic - far more powerful than the simple magic practiced by the kingdom of
Alloway. And when a dragon hatches right before her eyes, she discovers she
can communicate with the mystical beasts that once ruled the land.
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How to Ruin a Summer
Vacation (Teen book) Going to Israel
with her estranged Israeli father is the last thing Amy wants to do
this summer. She’s got a serious grudge against her dad, a.k.a. “Sperm
Donor,” for showing up so rarely in her life. Now he’s dragging her to
a war zone to meet a family she’s never known, where she’ll probably
be drafted into the army. At the very least, she’ll be stuck in a
house with no AC and only one bathroom for seven people all summer—no
best friend, no boyfriend, no shopping, no cell phone… |
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How to Ruin a Summer
Vacation
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How to Ruin My Teenage Life
(Teen Book)
(Sequel to How to Ruin a Summer Vacation.)
In this sequel to How to Ruin a Summer
Vacation, EVERYTHING in sixteen-year-old Amy Nelson Barak’s life
is going wrong! Her mom got married and moved to the suburbs, and now
they are going to have a baby. Amy moves in with her dad in Chicago
and signs him up for an online dating service. His first four dates
are that night . . . |
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How to Ruin My Teenage
Life
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Dead
Girl Walking (Ages 12+)
Seventeen-year-old Amber Borden has a lousy sense of
direction—so lousy that she takes a wrong turn when returning from her
near-death experience. She ends up in the body of the most popular girl in
school, who has just tried to commit suicide.
Can a girl who can't even navigate the halls of Halsey High discover the
secrets of her new identity and find her way back to her own life? |
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Dead Girl Walking
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The Lost Girl (Ages 8-12)
When Gena misplaces her retainer, she turns to her friends, Juniper
and Anne, for help. After several dead-end clues using the Ouija
board, Juniper tried crystal gazing using a bowl of water. But instead
of a retainer, she see the face of a missing girl. Now the Fortune
Tellers Club will stop at nothing, natural or supernatural, to find
her. |
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The Lost Girl
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Playing with Fire (Ages 8-12) Anne
has a crush on Eric, the new boy at school. No one knows much about
him except that he transferred schools after his house burned down.
When a series of fires breaks out in town, Anne and her two friends
set to work searching for answers. Does Eric possess a special power-pyrokinesis?
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Playing with Fire
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Epoch (Young
Adult)
Preparing for the end of the world isn't new to fourteen-year-old
Vincent and his religious family. But then he can hardly believe it
when he starts seeing elves and pixies--who tell him the world is
ending in two days. Can he get his family off Earth before demons wipe
out everything? |
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Epoch
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All of our Products
Our Juvenile and Mystery
Stories
All Our Products
RWR Innovations
Our
Privacy Policy Our Shipping Policy
Personalized Children's
Books -
Child
Book Publisher -
Personalized products
P.O. Box 460939
Papillion NE 68046-0939
FAX: 1-678-528-5017
505-217-3662
(Albuquerque) Best time to call is between 9 AM and 11 PM EST
770-850-1400 (Atlanta)
402-592-9199
(Omaha)
877-402-7167 (Toll Free)
Webmaster: Ron Nixon
orders@rwrinnovations.com
9405 Talara Place NW
Albuquerque NM 87114
505-217-3662
Site Map
Last Updated 07/27/2010
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